CURRICULA

STUDIO+


Collaborative Curricula

i have written and tried many collaborative design approaches within a university setting. some of my experiments and documents are collected here, free to be used. i want to hear your stories as well!

Typographic Telephone

quick, timed, in-class exercise that forces students to experiment with unexpected stylistic treatments by building on, and remixing each other’s solutions.



Exercises in Style

typographic equivalent of raymond queneau’s 99 linguistic adaptations of the same story. students collectively compile a process book of type studies in a single class period.



Quick Release

stepping away from personal work and allowing a peer to take the helm, helps recharge the brain and allow discovery of new design processes and solutions. this exercise can be used in conjunction with any larger project.



23D

as a reflection of design reality, it’s necessary to introduce group dynamics in the first year program.

 
 


Tweethesis

a live audience helps students form succinct and witty ideas on social media platforms.



Guerrilla

Large-scale projects with multiple components mitigate egos and promote horizontal distribution of labor.



Design Handbook

an entire class takes a semester to author, design, and produce a handbook responding to the prompt: how can designers fix a broken american culture? with too many chefs in the kitchen, a narrow time span, minimal intervention from the instructor, and conflicting opinions on the content, students learn to combat “design by committee” and solve flexible art direction through baptism by fire.



Mediate Me

instead of jumping into code, understanding human-to-human communication is necessary before mediating it. this assignment addresses interactivity v. connectivity.

 
 
 



Time in Space

due to its time and labor–consuming nature, video and motion graphics naturally require multiple hands. the first option collides two students’ individual projects and the second option bucks jer thorp and edward tufte in favor of more tangible data.



Co-Mic

in lieu of process books, juniors are asked to critically evaluate their relationship or interest with design by candidly talking to a peer and manifestering their ideas in the form of dichotomies.

 



Potluck Lectures

grappling with the knowledge that students don’t read/buy textbooks and tests prove nothing, potluck-style lectures require everyone’s attention and involvement. open convos are stickier and more fun than a professorial drone.



Refurn

timed collaborative greeting whereby students quickly learn about each other and their sandbox through play.

 
 



the making of letters



intro to computer based design




computer graphics



concepts & practices ii




concepts & practices i



type i



digital imaging




the making of letters



intro to computer-based design




concepts & practices ii am



concepts & practices ii pm



computer graphics




concepts & practices i



type i



digital imaging




intro to computer-based design




history of graphic design



media workshop



senior thesis




concepts & practices i



type i



digital imaging




silkscreen




computer graphics




 
 

concepts & practices ii



media workshop




 
 

senior thesis




concepts & practices i



type i



digital media ii




concepts & practices i




concepts & practices ii




 
 

senior portfolio




media workshop




 
 

senior thesis




concepts & practices i



internet



multimedia




2D friday



2D thursday



type 1



 
 

2D friday



2D thursday



type 1




2D



gd i



interactive thursday



 
 

interactive tuesday



time based



type 1



 
 

type ii




alt printmaking




digital design i