ras+e have written and tried many collaborative design approaches within a university setting. Some of our experiments and documents are collected here, free to be used. We want to hear your stories as well.
Type I: Quick Release > Stepping away from personal work and allowing a peer to take the helm, helps recharge the brain and allow discovery of new design processes and solutions. This exercise can be used in conjunction with any larger project.
Media Workshop: Un-Deus Ex Machina Design Handbook > An entire class takes a semester to author, design, and produce a handbook responding to the prompt: How can designers fix a broken American culture? With too many chefs in the kitchen, a narrow time span, minimal intervention from the instructor, and conflicting opinions on the content, students learn to combat “design by committee” and solve flexible art direction through baptism by fire.
Digital Media II: Time in Space > Due to its time and labor–consuming nature, video and motion graphics naturally require multiple hands. The first option collides two students’ individual projects and the second option bucks Jer Thorp and Edward Tufte in favor of more tangible data.
Graphic Design History: Potluck Lectures > Grappling with the knowledge that students don’t read/buy textbooks and tests prove nothing, potluck-style lectures require everyone’s attention and involvement. Open convos are stickier and more fun than a professorial drone.